![]() |
|
![]() | |
![]() | |
![]() | |
:::::: |
Wintersemester 2008/09
Grundzüge der Computergrafik (2 VL + 2 UE, Bimber) VL: Dienstag, 15:30-17:00, HS C (ZHG), UE: Dienstag, 13:45-15:15, LG1c/300a. Stichworte:
1. Introduction into Graphics,
2. Transformations and Projections (Transformation Pipeline),
3. Raster Algorithms and Depth Handling,
4. Local Shading and Illumination,
5. Texturemapping (+Bump-, Reflection-, Environment-, Shadowmapping, etc.),
6. Global Illumination I: Raytracing,
7. Global Illumination II: Radiosity,
8. Graphics Pipelines (Fixed Function and Programmable),
9. Scenegraphs (Local and Distributed),
10. Curves and Surfaces (Bezier, Splines, Nurbs, etc.),
11. Basics of Animation,
12. Human Vision and Conventional Display Technology. VL: Mittwoch, 09:15-10:45, SR 1 (ZHG), UE: Mittwoch, 07:30-09:00, HG 0.20. Stichworte:
1. Introduction into Advanced Graphics Concepts,
2. Light-Transport (general transport equation, BRDF, radiometry / photometry, etc),
3. Colorimetry and Color Spaces,
4. Low-Dynamic Range vs. High-Dynamic Range Visualization (Capturing and
Rendering, Tone-Mapping, Inverse Tone-mapping, etc.),
5. Volume Rendering and Point-Based Rendering,
6. 3D Scene Acquisition (geometry scanning, structured light, scanning
photometric / radiometric parameters, scanning BRDF, scanning motion, etc.),
7. Image-Based Rendering and Re-Lighting (Lightfields, etc.),
8. Advanced Recording Technology (Computational Photography Techniques),
9. Advanced Display Technology (Computer Generated Holograms, Lightfield
Display, Volumetric Displays, Autostereoscopic Displays, HDR Displays, etc.),
10. GPGPU (Equation System, Computer Vision, etc. on GPU),
11. Digital Video Composition Techniques (Difference Keying, Environment
Matting, Matchmoving, etc.),
12. Virtual Reality and Augmented Reality (Approaches and Applications).
|
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
:::::: | |
![]() | |
Letzte Änderungen: 2. 12. 2008. |