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This seminar is oriented to give details on Multiagent System Engineering methodology
invented in Air Force Institute of Technology, and to demonstrate the functionality
of the software that implement this conceptual scheme - AgentTool. This software is
still under development but till now it supplies very intuitive user-friendly
interface for heterogeneous agent environment design, and scheme export to different
implementation languages [Java, JADE].
At the end of presentation is included an introduction to the CRobots simulator
for programmable agents (robots) which activity on an environment (battlefield)
is scripted in various program language. While the environment is fixed or supports
specific functionality, agent activity implementation is entirely left to the designer.
Files and URLs used for the presentation:
MULTIAGENT_SYSTEMS.PDF
Presentation slides shown to the audience [Start from here].
It requires Adobe Acrobat Reader 2.0 or higher version
[Take Acrobat Reader6.0 from here].
AgentTool 1.8
version described in the User Manual
http://www.cis.ksu.edu/~sdeloach/ai/software/agentTool-1.8.3.exe
[Take from here]
AgentTool 2.0 Beta
current latest Release of the IDE
http://www.cis.ksu.edu/~sdeloach/ai/software/agentTool-2.0-beta.exe
[Take from here]
MaSE and AgentTool Documentation
These are the resources for MaSE methodology and how to use AgentTool.
The only disadvantage is that there is still no User Manual for the new release of the
environment.
MaSE and AgentTool Documentation
AgentTool 1.8 User Manual
Theoretical Knowledge about
Modeling Autonomous Agents in a Multi-Agent World
This site contains well-structured information about Agents.
http://www.informatik.uni-trier.de/~ley/db/conf/maamaw/maamaw99.html
References for CRobots:
Tom Poindexter homepage
Creator of the first version of game that supports robot scripting in
basic C syntax.
http://www.nyx.net/~tpoindex/index.html
C++ Robots
Variant of Crobots that interprets ANSI C and C++ robot activity scripts.
http://www.gamerz.net/~c++robots/
CRobots32
Version of the Game using multithread capabilities of Win32 environment.
http://www.geocities.com/TimesSquare/Maze/4862/crobots32_i.html
TCLRobots
This version is developed by Tom Poidexter for experiencing in TCL scripting.
PRobots
CRobots version interpreting Pascal scripting.
PCRobots
Starts different already compiled robots and supply Interface to the core trough system interrupts.
http://www.informatik.uni-frankfurt.de/~hbecker/pcrob.html
AT-Robots
Version that interpret ASM-like scripting
http://www.zaynar.demon.co.uk/atr/index.html
Giavamachia
Java Version of the game, with a nice graphic presentation.
http://giavamachia.sourceforge.net/
CeeBot
Commercial version of the game, theoretically related to the basic
concept but with many improved features.
http://www.epsitec.ch/
Sample Robots
http://blizzard.rwic.und.edu/~nordlie/robotics/crob/tourneybots.html
AIForge: The Programming Game Directory
Page with many links to AI projects. Sounds very encouraging but some of them are out-dated.
http://www.gammax.net/aiforge/game-links.htm
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